1F: Simulation and game playing
These research activities aim at designing expressive simulation systems for analyzing and optimizing the disaster and emergency management systems.
Examples of research topics are:
Scenario-based programmable probabilistic/stochastic generation of different kinds of disasters based on core models. Examples of such models can be for example, GIS based topologies, disaster cause models (such as fault lines, sea levels, water ways, etc.), conditions of buildings, ground mechanics, structure of urbanization, etc.
Simulation and gaming architectures
Modeling physical elements such as: Base Station, Bridge, Communication Network, Control Center, Electricity Network, Electricity Station (Transformers), Factory, Financial Center, Firefighter Station, Gas Network, Gas Pump Station, Government Building, Historical Buildings, Hospital, Logistic Center, Museum, Office Building, Police Station, Railway, Religious Building, Repair Center, Rescue Center, Residence, Restaurant, Road, School, Shop, Shopping Center, Square, Track, Tunnel, Vegetation, Water Network, Water Pump Station, Waterways, etc.
Modeling damages such as: Collapse, Fire, Flood, Landslide, Tsunami, Unhealth, etc.
Modeling emergent properties such as: congestion, pollution, contamination, destruction, etc.
Modeling task forces: Security, Rescue, Firefighter, Health, Repair, etc.
Modeling various kind of help providers such as: responsible authorities, aid workers for evacuation, food distribution, etc.
Dynamic modeling of living patterns before and after disasters such as: movement of people and vehicles, aid operations, etc.
Simulation of stochastic and probabilistic behavior
Simulation/gaming engine for interpreting the dynamic behavior
Definition and implementation of simulation constraints
Definition and implementation of the gaming rules
Simulation and gaming ontologies
Libraries
Machine learning techniques for enhancing simulation and gaming behavior
techniques for simulating predefined or unaticipated emergent bahavior
Gathering the necessary data for improving the disaster and emergency management operations
Simulation in the hardware/system loop meaning that the disaster and emergency management system must be coupled with the simulation gaming environment. As for the disaster and emergency management we refer to the situation detection, demand generation, resource optimization, performance monitoring and tracking subsystems
Multi-dimensional visualization of the effect of disasters and the aid operations
Simulation and gaming design environment for designing and testing the simulation and gaming scenarios
Standardization of game units, constraints, rules and architectural interfaces and protocols