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1F: Simulation and game playing

These research activities aim at designing expressive simulation systems for analyzing and optimizing the disaster and emergency management systems.

Examples of research topics are: 


  • Scenario-based programmable probabilistic/stochastic generation of different kinds of disasters based on core models. Examples of such models can be for example, GIS based topologies, disaster cause models (such as fault lines, sea levels, water ways, etc.), conditions of buildings, ground mechanics, structure of urbanization, etc.

  • Simulation and gaming architectures

  • Modeling physical elements such as: Base Station, Bridge, Communication Network, Control Center, Electricity Network, Electricity Station (Transformers), Factory, Financial Center, Firefighter Station, Gas Network, Gas Pump Station, Government Building, Historical Buildings, Hospital, Logistic Center, Museum, Office Building, Police Station, Railway, Religious Building, Repair Center, Rescue Center, Residence, Restaurant, Road, School, Shop, Shopping Center, Square, Track, Tunnel,  Vegetation, Water Network, Water Pump Station, Waterways, etc.

  • Modeling damages such as: Collapse, Fire, Flood, Landslide, Tsunami, Unhealth, etc.

  • Modeling emergent properties such as: congestion, pollution, contamination, destruction, etc.

  • Modeling task forces: Security, Rescue, Firefighter, Health, Repair, etc.

  • Modeling various kind of help providers such as: responsible authorities, aid workers for evacuation, food distribution, etc.

  • Dynamic modeling of living patterns before and after disasters such as: movement of people and vehicles, aid operations, etc. 

  • Simulation of stochastic and probabilistic behavior

  • Simulation/gaming engine for interpreting the dynamic behavior

  • Definition and implementation of simulation constraints

  • Definition and implementation of the gaming rules

  • Simulation and gaming ontologies

  • Libraries

  • Machine learning techniques for enhancing simulation and gaming behavior

  • techniques for simulating predefined or unaticipated emergent bahavior

  • Gathering the necessary data for improving the disaster and emergency management operations

  • Simulation in the hardware/system loop meaning that the disaster and emergency management system must be coupled with the simulation gaming environment. As for the disaster and emergency management we refer to the situation detection, demand generation, resource optimization, performance monitoring and tracking subsystems

  • Multi-dimensional visualization of the effect of disasters and the aid operations

  • Simulation and gaming design environment for designing and testing the simulation and gaming scenarios

  • Standardization  of game units, constraints, rules and architectural interfaces and protocols

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The  alliance is supported by the TÃœBÄ°TAK BÄ°DEB program 2232 International Fellowship for Outstanding Researchers. 

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